THE DOT

HOW TO PLAY

Four boards.
One Daily Four.

Everyone gets the same four daily challenges. Read the board, place one dot, lock it, then watch the truth. Each mode scores up to 100; together they make one daily score out of 400.

01READ

Study the board before anything moves.

02PLACE

Put one dot where you predict the answer will be.

03WATCH

Lock the prediction and let the board resolve.

04COMPARE

See the truth, get the score and move on.

01

FORCE

Where will the ball settle?

FORCERead every pull and push.

Place your dot where you think the silver ball will finally stop. Blue + nodes pull, coral − nodes push, and stronger nodes bend the path harder.

Read: the strongest nearby nodes, competing directions and how the opening momentum carries through the field.
+ pulls− pushesfinal position scores
02

BOUNCE

Where will the ball leave?

BOUNCEFollow every reflection.

Place your dot on the edge where you think the ball will leave the board. The bounce count changes each day, so the read starts by tracing that many clean reflections.

Read: the first contact, each reflection angle and the final line toward the edge. Some rails may never affect the route.
flat reflectionstrack the routeedge distance scores
03

FALL

Where will the ball stop?

FALLRead gravity and the board.

Predict where gravity, rails and ridges will leave the blue ball. Gravity changes each day, so heavier days fall faster and carry the ball less far.

Read: the first collision, open descent corridors, late redirects and where the ball is likely to settle.
gravityactive bumpersresting point scores
04

LIGHT

Where is it darkest?

LIGHTFind where light reaches least.

Place your dot where the least light will reach after everything overlaps. Light power changes each day, while blockers and mirrors reshape where darkness survives.

Read: source power, overlapping shadows and reflected light. The darkest point is not necessarily in a corner.
source powerblockers + mirrorsdarkest point scores

AFTER BOARD FOUR

Lock the day. See where you stand.

TODAY

One score out of 400.

Your four mode scores combine into the Daily Four total. Finished boards stay reviewable from the completed-day view.

RANK

Live from the first finisher.

Rank opens as soon as someone completes the day. If you create a username, Rank shows it by default; otherwise you stay represented by a generated DOT number.

REWARDS

Your play builds your collection.

Streaks, milestones, mastery and final ranking unlock profile dots that can be equipped as your player dot.

READY TO READ THE BOARD?

Play today’s Daily Four.

Get The Dot